Résumé
Click to download .doc or .pdf résumé


Kevin Aktug

3D Environment Artist

kmaktug@kmagameguy.com

www.kmagameguy.com

Experience

Fiteeza - Vienna, VA

    3D/2D Artist: June 2012 – July 2012

  • - Terrain, Architectural, Prop, and Character, modeling, texturing, unwrapping, and rigging.
  • - Hi-res modeling for Normal Mapping low-res/LOD models.
  • - Environment /Level lighting, visual effects, and rendering.
  • - Gameplay protoyping.
  • - Graphical interface and user experience design for PC, consoles, and mobile devices.
  • - Managed the transfer of assets from 3ds Max to XNA Game Studio.
  • - Created and managed patent applications for UI/UX designs.
  • - Experience with SVN/Windows Azure version control.
  • - Self-motivated, and able to set personal goals to ensure deliverables were submitted by their deadlines.

Firesabre Consulting, LLC – Houston, TX

    Environment Artist/Level Designer: July 2011 – March 2012

  • - Environment and Level Design contracting for Fortune 500 companies.
  • - Created architectural visualizations within the Web.Alive Environment.
  • - Rapid development of 3d models, including modeling, texturing, and unwrapping, of architectural and natural models, as well as character rigging.
  • - Managed the transfer of asset packages from 3ds Max to the Unreal format.
  • - Created scripted events that allowed for enhanced in-game interaction such as file sharing, and video texture insertion.
  • - Oversaw many facets of design in Unreal, including Cascade ParticleFX, Kismet events, material/shader networks, and character animation setup.
  • - Assisted in the creation of pre-visualization designs and concept art.
  • - Strong ability to work in a team to achieve goals and meet deadlines.

Freelance/Contract Artist: 2006 - Present

  • - Worked with clients on a contract basis
  • - Various graphic design pieces for use as advertisements for local stores, including web development, motion graphics, label/logo design, and content creation.
  • - Product photographer.
  • - Digital photo retouching and manipulation of people, environments, and products.

Skills/Software

  • High-resolution hard-surface 3D modeling, Low-resolution 3D modeling, Hand painted and photosourced texturing, environment creation and design, character and prop animation, rigging/skinning, realtime rendering and lighting, complex shader creation. Autodesk 3d Studio Max, Maya, Mental Ray, Adobe Photoshop, Illustrator, After Effects, Flash, Unreal Engine 2.5/3, Modo, Avaya Web.Alive, SpeedTree, Scaleform.

Education

    The Art Institute of Washington

  • - Bachelor of Fine Arts in Game Art and Design: August 2008 – June 2012
  •     - Graduated Magna Cum Laude, with Highest Achievement distinction